TRI is an abtract strategy board game that explores what happens when you subvert one of the few constants of board games: the board itself.
The game features rotatable boards that players must maneuver to capture. Pieces are gained and moved based on the number of boards a player controls. Opponent's pieces are captured by eliminating liberties (as in Go), which may shift as board pieces move into and out of contact with other boards. Players win by capturing two out of three of the key board pieces.
Nose Dive is a tabletop airplane "dog-fighting" tactics game that incorporates elevation and verticality to a two-dimensional space. Players swoop, dive, and dodge, all the while trying to collect power ups, cut between mountain passes, and line up the perfect shot.
Nose Dive is an exploration of how miniatures style tactics games can be adapted to maximize simplicity while creating a novel movement system. The stencil enables players to take on their opponents with the degree of precision prized in miniatures war games, but minimizes the intimidation factor for new players.