This post will be updated with links to posts relating to cooperative game design.
In multiplayer games, player relationships span a spectrum between competitive and cooperative with the space in between sometimes referred to “coopetition”. My present focus is on designs that focus on pure cooperation.
This design space is marked at present by seemingly sparse development attention, which may or may not be related to the difficulties in designing and marketing games in this space. To better understand the limitations, unique challenges, affordances, and requirements of this space, I will attempt to explore:
Frameworks - Systematize concepts and vocabulary
Case Studies - Examine extant designs through these framework
Applications - Study aspects of present design patterns used to achieve said designs’ goals
Theories - Identify areas for potential improvement